
Games as Art
Abe Stein, of the Singapore-MIT GAMBIT Game Lab, lectures in MIT's CMS.608 Game Design course on how video games function as an artistic medium. He traces connections between games and earlier art movements, examining how interactivity, audiovisual design, and performance traditions combine in games to produce aesthetic meaning. The talk draws on specific works, including Jason Rohrer's Gravitation, Molleindustria's Memory Reloaded, and Alexander Ocias's Loved, using their soundtracks and designs as case studies for how games generate emotional and artistic effect. The lecture also engages with Gonzalo Frasca's essay on political and oppressive themes in games, linking design choices to broader questions about meaning-making. Delivered to a classroom of game design students, the session treats games not as entertainment products but as a developing art form with its own vocabulary and critical traditions worth taking seriously.