
Where Do Game Ideas Come From?
MIT lecturers Philip B. Tan and Jason Begy continue CMS.608 Game Design with a session on analytic frameworks for evaluating play. The class builds on assigned readings covering Doug Church's formal abstract design tools and the MDA model (Mechanics, Dynamics, Aesthetics) from Hunicke, LeBlanc, and Zubek's paper, then puts theory into practice. Students play a simple, primitive board game, apply both frameworks to describe what is actually happening mechanically and experientially, and then modify the game's rules before playing again to see how small changes ripple through dynamics and aesthetics. The exercise, drawn partly from Brathwaite and Schreiber's Challenges for Game Designers, treats a board game as a laboratory for design ideas rather than an end in itself. The lecture is useful as a worked demonstration of how designers talk about games analytically before they start building digital ones.