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Abstraction and Simulation
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Abstraction and Simulation

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MIT · MIT CMS.608 / CMS.864 Game Design, Fall 2010 · LECTURE 10

MIT lecturers Philip B. Tan and Jason Begy take Lecture 19 of CMS.608 Game Design through the logic of simulation design, asking how a designer decides which features of a real system to model, which to simplify, and which to leave out entirely. The session uses examples like September 12, a political simulation game about retaliation and collateral damage, Every Day the Same Dream, and PETA's Super Chick Sisters to show how a game's abstractions carry an argument, not just a mechanic. Paul Starr's essay on policy simulation games grounds the discussion of what gets lost when a messy system becomes a rule set. The class works toward practical ground: generating design ideas for the students' next assignment by treating abstraction as a deliberate choice rather than a technical limitation.

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Runtime compared with the other 148 Computer Science lectures
Runtime1 h 22 m
Compared with Computer ScienceLonger than 79%
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MIT CMS.608 / CMS.864 Game Design, Fall 2010

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Lecture 9 of 179 h before this · 20 h 8 m in total

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