LECTURES A GRATIS GLOBAL SERVICE
⌕ SEARCH GRATIS GLOBAL ↗
LECTURES
What is Intellectual Property?
SOURCE: YOUTUBE · NO TRACKING UNTIL YOU PRESS PLAY · TROUBLE PLAYING? WATCH AT THE SOURCE ↗

What is Intellectual Property?

59 MIN · EN · STATUS: [ STREAMING ]
RATE THIS
MIT · MIT CMS.608 / CMS.864 Game Design, Fall 2010 · LECTURE 11

Philip B. Tan and Jason Begy teach this session of MIT's CMS.608 Game Design course, turning from assignment feedback to the basics of intellectual property as it applies to the game industry. The lecture lays out what IP protections cover in games, including copyright, trademark, and the gray areas around mechanics versus expression, and discusses how adaptations of existing franchises or media succeed when they capture distinctive aesthetics and popular elements rather than just surface branding. Reading from Brathwaite and Schreiber's Challenges for Game Designers grounds the discussion in practical design exercises. The session runs about an hour and fits into the course's broader sequence on the legal and business realities facing working game designers, following up on student assignment critiques from the prior class.

At a glance

Lecture facts

Runtime compared with the other 103 Business & Management lectures
Runtime59 m
Compared with Business & ManagementLonger than 65%
This series

MIT CMS.608 / CMS.864 Game Design, Fall 2010

Every lecture in order, sized by its length.

  • Earlier lectures
  • This lecture
  • Still to come
Lecture 10 of 1710 h 22 m before this · 20 h 8 m in total

More from this course

12 LECTURES
Lecture 2: Iterative Design

Lecture 2: Iterative Design

MIT · 47 MIN
Where Do Game Ideas Come From?

Where Do Game Ideas Come From?

MIT · 49 MIN
Assignment 1 Brainstorming and Team Formation

Assignment 1 Brainstorming and Team Formation

MIT · 78 MIN
The Social Function of Games

The Social Function of Games

MIT · 60 MIN
Strategy, Skill, and Chance, Part 1

Strategy, Skill, and Chance, Part 1

MIT · 90 MIN
Strategy, Skill, and Chance, Part 2

Strategy, Skill, and Chance, Part 2

MIT · 69 MIN
Knowing Your Players

Knowing Your Players

MIT · 72 MIN
Puzzles

Puzzles

MIT · 75 MIN
Abstraction and Simulation

Abstraction and Simulation

MIT · 82 MIN
Games as Teaching Tools

Games as Teaching Tools

MIT · 83 MIN
Creating Sequels

Creating Sequels

MIT · 42 MIN
Fiction and Stories in Games

Fiction and Stories in Games

MIT · 85 MIN